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XNA

XNA

Great Reads

by MetaMapper (Andy Powell)
Learn 3D programming with Silverlight-5 and XNA
by vankaandreev
Learn how to use 3D graphics and effects for Windows Phone 7.
by Simon Jackson
A new breed of samples for MonoGame
by Dan Colasanti
Advertising Network Options for WP7 XNA Games – Revisited

Latest Articles

by MetaMapper (Andy Powell)
Learn 3D programming with Silverlight-5 and XNA
by vankaandreev
Learn how to use 3D graphics and effects for Windows Phone 7.
by Simon Jackson
A new breed of samples for MonoGame
by Dan Colasanti
Advertising Network Options for WP7 XNA Games – Revisited

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XNA 

by Simon Jackson
A new breed of samples for MonoGame
by Dan Colasanti
Advertising Network Options for WP7 XNA Games – Revisited
by Inaki Ayucar
How to develop a MatrixStack in pure managed C# code (ready for XNA)
by Simon Jackson
Does lightning really strike twice?
by XPG Live
Use leaderboards on Windows Phone with XPG
by Simon Jackson
Following on from my previous article, we don the rubber gloves and grab Zeus’s lightning bolt to launch it on other platforms...
by Simon Jackson
MonoGame - Using libraries with Windows Phone projects
by Dan Colasanti
Review of WP7 Mango Beta’s Advertising SDK
by zoyobar
The differences between SoundEffect and SoundEffectInstance in XNA
by zoyobar
Using Item and ItemManager to create items in the XNA, WPXNA (16)
by zoyobar
Use Pinup and PinupManager to create pinups in XNA, WPXNA (17)
by zoyobar
Use ResourceManager to manage resources in XNA
by zoyobar
Use the Bullet and BulletManager classes to create bullets and attack targets in XNA, WPXNA (15)
by zoyobar
How to use XNA in Silverlight
by zoyobar
Using Anime class to create animations in XNA, WPXNA (11)
by zoyobar
How to use the Button class to create Graphic buttons in XNA, WPXNA
by zoyobar
How to use HitArea class for hit testing in XNA, WPXNA
by zoyobar
Using Label class to display text in XNA
by zoyobar
Using NPC and NPCManager to create NPC and custom actions in XNA, WPXNA (19)
by zoyobar
Using SceneLoader class to create loading screen in XNA
by zoyobar
Using the CommandScene class to create command scenes in the XNA, WPXNA (12)
by zoyobar
Using the Spirit class to create basic units in an XNA game, WPXNA (13).
by zoyobar
Using the SpiritManager class to manage the Spirit in XNA.
by Won Dong
The WebGL, Silverlight, and Molehill Wars
by Simon Jackson
Some of the other frameworks which use XNA as a baseline.
by Simon Jackson
XNA to MonoGame and beyond
by Simon Jackson
So far in this series I’ve covered: MonoGame – a raw XNA implementation allowing you to create games but you have to code everything yourself UnityXNA – a way to host your existing XNA projects (or new ones) and deploy them using the Unity3D engine, but without utilising the advanced …