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Working with collections in the .NET Framework

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21 Jun 2004 2  
Introduction to collections in the .NET Framework.

Introduction

In this article, I will go over the different classes in the System.Collections and System.Collections.Specialized namespaces of the .NET Framework 1.1.

The Classes

First, a little introduction to the classes I will be discussing:

In System.Collections:

ArrayList An array that holds objects.
BitArray An array that holds bit (boolean) values.
HashTable A hash table that holds key/value pairs that is organized based on the hash of the key.
Queue A first-in, first-out data structure that holds objects.
SortedList An array of key/value pairs that is sorted by the key values.
Stack A first-in, last-out data structure that holds objects.

In System.Collections.Specialized:

HybridDictionary A hybrid data structure that uses a ListDictionary if the list is small and a HashTable if the list is larger.
ListDictionary A linked list data structure. It is good for small collections (usually below 10 elements).
NameValueCollection A key/value pair collection for strings.
StringCollection A collection of strings.
StringDictionary A HashTable that is strongly typed for strings.

The classes ArrayList and StringCollection implement the IList interface.

The classes HashTable, HybridDictionary, ListDictionary, and SortedList implement the IDictionary interface.

All these classes implement (or derive) the IEnumerable interface, which means that traversing the collections can be done with a simple foreach() statement. Like so:

using System.Collections; 
... 
ArrayList ar = new ArrayList(); 
ar.Add("a"); 
ar.Add("b"); 
ar.Add("c"); 

foreach(String s in ar) 
{
  Console.WriteLine(s);
}

A note on foreach(): You are not allowed to change the collection as long as the foreach() loop is running, or the enumerator will fail with an exception.

The Interfaces

IList

The IList interface supports a number of properties and methods. You can see them all here:

// IList Properties

bool IsFixedSize {get;}
bool IsReadOnly {get;}
object this[int index] {get; set;}

// IList Methods

int Add(object value);
void Clear();
bool Contains(object value);
int IndexOf(object value);
void Insert(int index,object value);
void Remove(object value);
void RemoveAt(int index);
  • Use IsFixedSize to determine if the list is a fixed size. If true, it means you cannot add or remove elements, but you can change elements.
  • Use IsReadOnly to determine if the list is read only. If true, it means you cannot add, remove or change elements.
  • Use this to read or write elements to the list. You do not actually write this, but you use the [] directly after the objects name. Like so:
    ArrayList ar = new ArrayList();
    ar.Add("a");
    Console.WriteLine(ar[0]); // writes a
  • Use Add() to add elements to the list.
  • Use Clear() to remove all elements from the list.
  • Use Contains() to find out if an element is on the list.
  • Use IndexOf() to get the index of an element on the list. If it does not exist, IndexOf will return -1.
  • Use Insert() to insert an element in a specific position on the list.
  • Use Remove() to remove a specific item from the list. It is allowed to try and remove a non-existent element and even null.
  • Use RemoveAt() to remove an item from a specific position on the list.

IDictionary

The IDictionary interface supports a number of properties and methods. You can see them all here:

// IDictionary Properties

bool IsFixedSize {get;}
bool IsReadOnly {get;}
object this[object key] {get; set;}
ICollection Keys {get;}
ICollection Values {get;}

// IDictionary Methods

void Add(object key,object value);
void Clear();
bool Contains(object key);
IDictionaryEnumerator GetEnumerator();
void Remove(object key);
  • Use IsFixedSize to determine if the list is a fixed size. If true, it means you cannot add or remove elements, but you can change elements.
  • Use IsReadOnly to determine if the list is read only. If true, it means you cannot add, remove or change elements.
  • Use this to read or write elements to the list. You do not actually write this, but you use the [] directly after the objects name. Like so:
    HashTable ht = new HashTable();
    ht.Add("a",null);
    Console.WriteLine(ht[0]); // writes a
  • Use Add() to add elements to the list.
  • Use Clear() to remove all elements from the list.
  • Use Contains() to find out if an element is on the list.
  • Use Remove() to remove a specific item from the list. It is allowed to try and remove a non-existent element and even null.

IComparable

// IComparable Methods

int CompareTo(object obj);

The CompareTo method should compare the obj to the current instance. Return a value less than zero if the current object is less than obj. Return 0 if the current object is equal to obj. Return a value larger than zero if the current object is greater than obj.

IComparer

// IComparer Methods

int Compare(object x,object y);

The Compare method should compare the two objects x and y to each other and return a value less than zero if x is less than y, 0 if x is equal to y, or a value larger than zero if x is greater than y. The preferred implementation is to use the CompareTo method of one of the parameters.

ArrayList

ArrayList is the most common choice for an array based list. It can hold any object type, and if the objects in the list implements the IComparable interface, the class can sort the elements directly by calling the Sort() method.

The ArrayList is quite easy to use:

using System.Collections;
...
ArrayList ar = new ArrayList();
ar.Add("The");
ar.Add("quick");
ar.Add("brown");
ar.Add("fox");
ar.Add("jumped");
ar.Add("over");
ar.Add("the");
ar.Add("lazy");
ar.Add("dog");

Accessing the elements is done through an index:

if(((String)ar[1]).Equals("quick"))
  ar[1] = (String)"slow";

BitArray

The BitArray list holds boolean values. They are stored in an efficient manner, since only one bit is required to hold true or false.

HashTable

The HashTable list is a key/value pair type list. The objects used as keys in the list must implement Object.GetHashCode() and Object.Equals(), as these are used for determining where the value will be stored in the list.

The value in an element on a HashList can be null.

Queue

The Queue list stores object in the order they are added to the list, it is a first-in, first-out data structure.

To add an object to the list, call the Enqueue() method, and to remove and object from the list, call the Dequeue() method.

You can also have a look at the object that would be dequeued from the list, without actually removing it, by calling the Peek() method.

SortedList

The SortedList list is a key/value pair type list. The list is sorted at all times. The objects added to the list must implement the IComparable interface, or an object supporting the IComparer interface must be passed to the constructor when creating the list.

Stack

The Stack list stores object in the order they are added to the list, it is a first-in, last-out data structure.

To add an object to the list, call the Push() method, and to remove and object from the list, call the Pop() method.

You can also have a look at the object that would be popped from the list, without actually removing it, by calling the Peek() method.

HybridDictionary

The HybridDictionary list is basically a HashTable list, but it will use the more efficient ListDictionary list internally, when the list is small.

Read the description on HashTable to learn how to use the list.

ListDictionary

The ListDictionary list is basically a HashTable list. It is implemented with a linked list and is only efficient when there are 10 or less elements in the list.

Read the description on HashTable to learn how to use the list.

NameValueCollection

The NameStringCollection list is a key/value pair type list. The keys are strongly typed to be strings instead of any object.

StringCollection

The StringCollection list is a strongly typed ArrayList that stores strings.

StringDictionary

The StringDictionary list is a HashTable strongly typed to hold strings.

Read the description on HashTable to learn how to use the list.

Conclusion

The .NET Framework has a lot of different collection classes. You should now know them all and what makes each and every one special, so that you will know which one to pick for your next project.

License

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